Creating gold, silver, and copper materials 3D Studio Max / Compositing
In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals.
Creating realistic glass material 3D Studio Max / Compositing
In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off.
Rendering WIP Images 3D Studio Max / Compositing
In this tutorial, you will learn how to create those 'clay' and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows.
Modeling a Chess Pawn 3D Studio Max / Modeling
In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is primarily aimed at the beginner, but can be interesting for the more experienced modeler as well.
Rendering an object in a solid/wire mix 3D Studio Max / Modeling
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products.
Modeling a car rim 3D Studio Max / Modeling
In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly.Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills.
Modeling a car tire 3D Studio Max / Modeling
In this tutorial you will creating tires and they all use a similar technique in which a small section of the tire is modeled in detail.In this video tutorial however, you will learn a fairly quick method to create a fairly detailed tire by using simple extrusion techniques on a cylinder.
Modeling a Plunger 3D Studio Max / Modeling
This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet.
Modeling and Posing a Chain 3D Studio Max / Modeling
In this tutorial, I will show you how you can model a chain, rig it in a couple of simple steps. This allows you to pose and animate the chain in an efficient manner.
Modeling a brake rotor - video tutorial 3D Studio Max / Modeling
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. As always in 3D Studio MAX, you can do things differently and still get the same or similar results. The reason I picked several different techniques is to give this tutorial some more 'content' than just showing how to model a brake rotor.