Frames Microsoft FrontPage / Getting Started
Frames don't just divvy up screen space like the tables you learned about in the previous tutorial. Frames actually present multiple Web pages simultaneously within one browser window. Using frames, you can divide a browser screen into sections and display a different Web page within each one.
How to insert and manipulate tables Microsoft FrontPage / Getting Started
HTML isn't very helpful when it comes to page layout. To gain a modicum of control, Web developers have turned to tables to help them design and organize a page. Tables rise to a lofty purpose when it comes to designing a Web page.
Forms & Databases Microsoft FrontPage / Getting Started
Maybe you've wondered how to create user registration forms so you know who's visiting your site, or perhaps you'd like to create a discussion section where viewers can see messages posted by others and submit a response.
Collaboration Tools Microsoft FrontPage / Getting Started
When you bring additional authors into the mix, the whole process of creating a Web site gets more complicated. Other people can help out, but they can also cause trouble. Who knows what they'll do? They might try to open the file you're working on, for instance.
How to make Rollovers Adobe ImageReady / Buttons
Rollover animations are graphics that change as you pass the mouse over a specific spot onscreen. These animations are useful for emphasizing links, especially in graphics that might not be clearly marked. Rollovers consist of a normal state, mouse-over state, and click state, so this tutorial creates a separate image variation for each state.
Work with Objects and Classes Adobe Flash / ActionScript
Classes are the blueprint for objects in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. All objects in Flash have an underlying class; for example, all movie clips have a method called getURL(), and getURL() is defined in the class definition for a movie clip. Flash contains many predefined classes, such as the MovieClip class, the Array class, the Color class, and the CheckBox class. This tutorial will show you how to create and modify classes.
Write Script Adobe Flash / ActionScript
ActionScript is an object-oriented scripting language that offers control over how your Flash content plays. In subsequent lessons, you'll see how ActionScript has evolved into ActionScript 2.0 to comprise a core set of language elements that make it easier to develop object-oriented programs.
Create a Timeline Animation Adobe Flash / Animation
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 provide powerful tools for creating animation. Most simple animation in Flash is done using a process known as tweening. Tweening is short for "in between" and refers to filling in the frames between two keyframes so that a graphic displayed in the first keyframe changes into the graphic displayed in the second keyframe.
There are two types of tweening that you can create in Flash a motion tween and a shape tween. The main difference between motion tweening and shape tweening is that motion tweening operates on grouped objects or symbols, and shape tweening is used with objects that are not symbols and are ungrouped.
Create a Presentation with Screens Adobe Flash / Animation
Flash Professional 8 offers a new way to create presentations with slide screens. If you can imagine placing media on slide screens, adding nested slides that inherit media from other slides, and using the built-in controls to navigate through the slides at runtime, you've imagined exactly how easy it is to create a presentation with slide screens.
Add Button Animation and Navigation Adobe Flash / Animation
A button is a symbol that contains special frames for different button states, such as when the user's mouse pointer is over the button or when the user clicks the button. When you select the Button behavior for a new symbol, Macromedia Flash Basic 8 and Macromedia Flash Professional 8 create the Timeline for the button states. You can add navigation to buttons by using behaviors or by writing ActionScript.
This tutorial teaches you about creating and modifying buttons, including adding animation to a button.
Draw in Flash Adobe Flash / Getting Started
When you draw in Flash, you create vector art, which is a mathematical representation of lines, curves, color, and position. Vector art is resolution-independent; you can rescale the art to any size or display it at any resolution without losing clarity. Additionally, vector art downloads faster than comparable bitmap images. This tutorial shows you how to create vector art of a bolt and logo.
Create Symbols and Instances Adobe Flash / Getting Started
A symbol is a reusable object, and an instance is an occurrence of a symbol on the Stage. Repeatedly using instances does not increase the file size and is a good part of a strategy for keeping a document file size small. Symbols also simplify editing a document; when you edit a symbol, all instances of the symbol update to reflect the edits. Another benefit of symbols is that they allow you to create sophisticated interactivity.
Create an Application Adobe Flash / Getting Started
The application that you'll create in this lesson lets users view the cost of selecting multiple products. A Calculate button then adds the total cost.