Work with Objects and Classes Adobe Flash / ActionScript
Classes are the blueprint for objects in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. All objects in Flash have an underlying class; for example, all movie clips have a method called getURL(), and getURL() is defined in the class definition for a movie clip. Flash contains many predefined classes, such as the MovieClip class, the Array class, the Color class, and the CheckBox class. This tutorial will show you how to create and modify classes.
Write Script Adobe Flash / ActionScript
ActionScript is an object-oriented scripting language that offers control over how your Flash content plays. In subsequent lessons, you'll see how ActionScript has evolved into ActionScript 2.0 to comprise a core set of language elements that make it easier to develop object-oriented programs.
Create a Timeline Animation Adobe Flash / Animation
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 provide powerful tools for creating animation. Most simple animation in Flash is done using a process known as tweening. Tweening is short for "in between" and refers to filling in the frames between two keyframes so that a graphic displayed in the first keyframe changes into the graphic displayed in the second keyframe.
There are two types of tweening that you can create in Flash a motion tween and a shape tween. The main difference between motion tweening and shape tweening is that motion tweening operates on grouped objects or symbols, and shape tweening is used with objects that are not symbols and are ungrouped.
Create a Presentation with Screens Adobe Flash / Animation
Flash Professional 8 offers a new way to create presentations with slide screens. If you can imagine placing media on slide screens, adding nested slides that inherit media from other slides, and using the built-in controls to navigate through the slides at runtime, you've imagined exactly how easy it is to create a presentation with slide screens.
Add Button Animation and Navigation Adobe Flash / Animation
A button is a symbol that contains special frames for different button states, such as when the user's mouse pointer is over the button or when the user clicks the button. When you select the Button behavior for a new symbol, Macromedia Flash Basic 8 and Macromedia Flash Professional 8 create the Timeline for the button states. You can add navigation to buttons by using behaviors or by writing ActionScript.
This tutorial teaches you about creating and modifying buttons, including adding animation to a button.
Draw in Flash Adobe Flash / Getting Started
When you draw in Flash, you create vector art, which is a mathematical representation of lines, curves, color, and position. Vector art is resolution-independent; you can rescale the art to any size or display it at any resolution without losing clarity. Additionally, vector art downloads faster than comparable bitmap images. This tutorial shows you how to create vector art of a bolt and logo.
Create Symbols and Instances Adobe Flash / Getting Started
A symbol is a reusable object, and an instance is an occurrence of a symbol on the Stage. Repeatedly using instances does not increase the file size and is a good part of a strategy for keeping a document file size small. Symbols also simplify editing a document; when you edit a symbol, all instances of the symbol update to reflect the edits. Another benefit of symbols is that they allow you to create sophisticated interactivity.
Create an Application Adobe Flash / Getting Started
The application that you'll create in this lesson lets users view the cost of selecting multiple products. A Calculate button then adds the total cost.
Create a Document Adobe Flash / Getting Started
So just what is Macromedia Flash, anyway? If you're going to use this fancy tool to spice up your web site, it's pretty important to understand what Flash is and what you can do with it. Here's a brief look at some of the uses for Flash.
Add Text to a Document Adobe Flash / Getting Started
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 provide a variety of text features and options. This lesson introduces you to the three primary types of text you can add to a document. You can add static text for titles, labels, or other text content you want to appear in a document. You can also use input text options to allow viewers to interact with your Flash application for example, to enter their name or other information in a form.
Create a Form with Conditional Logic and Send Data Adobe Flash / Interactivity
You can create a form with conditional logic that allows the SWF file to respond to user interaction and send the form data from the SWF file to an external source. This tutorial shows you how to create a simple form.
Before taking this lesson, you should be familiar with writing functions and variables; to learn about these, select Help > Flash Tutorials > Basic Tasks: Create an Application.
Add Interactivity Adobe Flash / Interactivity
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 offer numerous ways to engage users with interactivity. When you incorporate interactivity, you're not limited to playing each frame in a timeline sequentially; however, sequential playing offers greater design and development options. This tutorial will show you some of the ways to implement interactivity in Flash.
Creating Graphics: Applying Gradients Adobe Flash / Special Effects
This tutorial guides you through the process of using the gradient tools in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. With Flash, you can create simple color gradients and complex gradient effects. In this tutorial, you learn how to do some of both.
Use Layout Tools Adobe Flash / Tips and Tricks
Macromedia Flash Basic 8 and Macromedia Flash Professional 8 offer a variety of ways to place objects on the Stage. This tutorial teaches you how to use the layout tools in Flash to create a user interface.