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Modeling a brake rotor - video tutorial 3D Studio Max / Modeling
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. As always in 3D Studio MAX, you can do things differently and still get the same or similar results. The reason I picked several different techniques is to give this tutorial some more 'content' than just showing how to model a brake rotor.