Poly Head Modeling Tutorial

How to make a poly head modeling tuorial.

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Modeling Polygonal Heads
If your used to Nurbs-modeling it's a bit hard to model a poly Head.
A good tip is, to take a cool looking head, and make it a template. The head we're going to model, was one of my first modelled with nurbs.


Detailed Head Modeling - Maya tutorial
Ok. I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very well for me and hopefully you too


Toon Bird Modeling Tutorial
We will start modeling from the body. Create poly sphere with 20 subdivisions along both axes.


Character Creation in Maya
Welcome to my second tutorial. This one I will be sort of a guide how I go about modeling a head, I'm not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their.


Modeling reading table
In this tutorial, we will make a simple reading table with chair and books using poly modeling.


Modelling a head in Maya using Nurbs
In this technique we first create a low detail head by nurbs patch modeling then convert it to apolygon object, then we add detail to it


Modeling TheAdam Syringe From Bioshock
How to create a high-res model of the "ADAM Syringe" from the popular video game "Bioshock". This tutorial is using Autodesk Maya, but as most of the techniques shown are universal, you shouldn't have any trouble following along with another 3D software package. This tutorial use common poly modeling techniques to build the Syringe's base mesh, before adding subdivision to achieve the model's final look


Process of Modeling Your own characters Using NURBS
This is an organic NURBS modeling process that should be useful regardless of the modeling task. The process should be useful to the complete novice but I hope there is some information that is useful to the intermediate and advanced modeler. Once you have grasped NURBS modeling for your software application using step by step tutorials there comes a time when you want to model your own creations.


Stylized Character Modeling in Maya 2010
This tutorial is designed for beginners, who are attempting to make their first “cartoony” or stylized characters.
It was created in Maya 2010 and recorded in real time, with no 'skipping ahead' or double speed, so you can follow along as we go, and hopefully by then end of the series you should have the basic knowledge for creating your own character head in Maya.


Ford Shelby Modeling
This is a video tutorial series covering the modeling workflow of a ford mustang shelby GT500, with some additions of my own. Over the course of 9 videos in total I will explain to you how to get started, prepare to get to the modeling, what to look for and what to watch out for. I will be giving a lot of general tips, and some of those I will be repeating a lot. that's because they're so important.


Tarantula Modeling
Learn advanced modeling by creating this awesome spider model.


Modeling a Foot in Maya
I won't explain every detail in the beginning, you can get to the state in the next image several different ways. For example like this: polygonal box modeling.


Tea cup modeling and rendering with Mental RAY - Part two
In this part of this tutorial we will make some additional modeling to improve our scene, after that we’ll go over UV mapping of our objects, shading and texturing.


Modeling LCD Monitor
A beginner's Maya 3d tutorial for creating/modeling a computer lcd monitor.


Modeling a table lamp
In this tutorial, we will model and set-up light for making a Table Lamp in Maya. I assume that you are already familiar with the basic modeling techniques and interface of Autodesk Maya


Maya Exterior Environment Creation - 2
In today’s post author will wrap up the modeling portion of the project by adding the remaining details to the scene. With the modeling complete, he’ll move onto cleaning up and prepare the geometry for UVMapping.


Maya Exterior Environment Creation - 1
This in-depth series focuses on the creation of an exterior scene in Maya. In day 1 we’ll start the project off by modeling our environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer!


Realistic Eye Modeling for 3D Characters
I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul". A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character


Low Poly Game Character Hair
The idea for this tutorial came from the Polycount forums; for the Dominance War II contest I joined Polycount team and the folks there asked me if I can make a little tutorial about Varga's hair so here it i.


Basic Modeling and UV Mapping a Cigarette Box
In this tutorial you will learn basic modeling and UV mapping for a cigarette box.


Head Texturing Tutorial in Maya
you will get a more successful results if you will try to model an original face with interesting features - curved nose, scars or strong ethnic elements could make your rendering interesting and believable.


How to Model a Low Poly Building for Games
In just 40 minutes model a new york style building asset, for such games as Grand Theft auto or Sim City.


Realistic Ear Modelling
This tutorial is mainly aimed at those users with experience in polygon modeling.


Using subsitute geometry in Maya
Substitute Geometry allows an artist to replace a rigged and animated Low – Poly mesh with a final high resolution or mid resolution mesh.


Create Next Generation Car / Vehicle using Maya
This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modelling and texturing an object in Maya. The asset presented here will be a generic vehicle with a low poly count that has diffuse, specular and normal map textures.


Texturing a polygonal head model
The following describes how I setup the UV's for my model in order to paint the textures.


Modeling an Elephant with Polygons
See how to modeling a elephant polygons.


Basic Maya Lighting Tutorial
This is hopefully a tutorial covering some basics of lighting in Maya, utilising Mental Ray. I made this tutorial for someone in a forum and tried to replicate their scene to better show them how to control their lighting. So while I wish I had some more detailed models in there to demonstrate with, such as the head, I used what I could find that was shaped most like the stuff in their scene, rather than what looked best.


Creating a Flowing Water Effect in Maya (Using Particles)
This tutorial will teach you how to manipulate the flow of particles from a shower head into a tub as particles collide with the surface of the tub in a water-like motion.


Football Modeling
A video tutorial on how to model a soccer/football ball in Maya.