Maya PaintFX Hair: Getting Started
here I will show a little steps how I’m creating hair in Maya using PaintFX. This tutorial contains three parts, first understanding hair elements, second working with complete hair and third setup hair strokes.
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Creating cg hair in 3D is a difficult task, the most common approach uses geometry surface with texture mapping. There are a few disadvantages to this method, that makes it difficult to work with.
In this tutorial I create the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the hair
Fur and Hair are always tricky areas to attempt in 3D. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. In this workshop I want to illustrate my approach to adding hair and fur to a startled Easter bunny, and to do this I will be using xGen. xGen is Autodesk's new suite of tools introduced in the Extension release of Maya 2014.
how to use Xgen to create complex scenes within Maya 2015 looking at various practical examples. Xgen was initially seen in Maya 2014 extension release. It allows you to generate curves, spheres and custom geometry on the surface of polygons which can be useful to create fur, hair, feathers, or even populate landscapes with plants rocks and debris.
In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
Learn some interesting things that you can do with Maya Booleans, including creating an animated metaball effect with the objects. Brent Forrest offers a look into working with booleans in Maya with some great tips, some of which may surprise you. Using booleans has long been a contested process in many 3D applications, including Maya.
Photoshop is an incredibly versatile application that is often used along side 3D applications. In this tutorial, we will show you how to sketch out an idea for a text effect, build up the idea in Photoshop, render it in 3D using Maya, and then how to add the finishing touches again in Photoshop. Let's get started!
In this tutorial we will see as it is possible to create shapes 3d, starting from an image. In this case we will try to model the mythical brand of Maya using NURBS curves CV to trace the profile.
In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.
Look at using both render layers and render passes in Maya to put together a composite, in… well, Maya composite. This is a great overview for rendering out pass images from Maya that use both render layers and passes together. People still find the two systems as render layers and render passes confusing in Maya, often thinking that one is meant to do away with the other. Although one is in fact newer than the other, they will both render layers and render passes will allow you to output your scene into component images.