Maya PaintFX Hair: Getting Started
PaintFX The Ultimate Hair Designer
Creating cg hair in 3D is a difficult task, the most common approach uses geometry surface with texture mapping. There are a few disadvantages to this method, that makes it difficult to work with.
In this tutorial I create the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the hair
How to master hair and fur
Fur and Hair are always tricky areas to attempt in 3D. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. In this workshop I want to illustrate my approach to adding hair and fur to a startled Easter bunny, and to do this I will be using xGen. xGen is Autodesk's new suite of tools introduced in the Extension release of Maya 2014.
Controlling Complex Xgen Primitives in Maya 2015
how to use Xgen to create complex scenes within Maya 2015 looking at various practical examples. Xgen was initially seen in Maya 2014 extension release. It allows you to generate curves, spheres and custom geometry on the surface of polygons which can be useful to create fur, hair, feathers, or even populate landscapes with plants rocks and debris.
5 useful Maya Tips
In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
Maya MB (Maya Binary) Training System
This Maya binary file uses an expression triggered at various frames in the timeline to simulate the modeling process.
What I'm attempting to show here is a new way to do some kinds of training in Maya. I'm demonstrating the technology rather than the instructional validity of the tutorial itself.
Interesting Maya Boolean Tricks
Learn some interesting things that you can do with Maya Booleans, including creating an animated metaball effect with the objects. Brent Forrest offers a look into working with booleans in Maya with some great tips, some of which may surprise you. Using booleans has long been a contested process in many 3D applications, including Maya.
Create a 3D Text Effect With Photoshop and Maya
Photoshop is an incredibly versatile application that is often used along side 3D applications. In this tutorial, we will show you how to sketch out an idea for a text effect, build up the idea in Photoshop, render it in 3D using Maya, and then how to add the finishing touches again in Photoshop. Let's get started!
Modeling the Maya Logo - Learn how to model the Maya logo
In this tutorial we will see as it is possible to create shapes 3d, starting from an image. In this case we will try to model the mythical brand of Maya using NURBS curves CV to trace the profile.
How to Create an Awesome Fire Effect Using Maya Fluids
In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.
Working with Maya Render Layers and Render Passes
Look at using both render layers and render passes in Maya to put together a composite, in… well, Maya composite. This is a great overview for rendering out pass images from Maya that use both render layers and passes together. People still find the two systems as render layers and render passes confusing in Maya, often thinking that one is meant to do away with the other. Although one is in fact newer than the other, they will both render layers and render passes will allow you to output your scene into component images.
3 Ways to Align and Attach Objects on a Deforming Mesh
This tutorial presents a look into how one would go about aligning and attach objects to a deforming mesh in Maya. There are a few ways that you can approach this, one of course is the Maya closestPointOnMesh node which will return the closest point to a mesh given by the inputMesh attribute. This tutorial shows how to get the same result with another, albeit more cumbersome setup, once by using Maya’s Particle system, and then offers a better way though Maya’s XGen, and even using Maya’s nHair system’s follicle node.
9 Maya Camera Tips and Tricks
Daryl Obert takes a look at some of the things he likes to do when working with Maya cameras. There are some really great tips in here if you are a beginner, and still some great tips if you are an intermediate Maya user. Daryl covers some of the things that he didn’t have time to in his Autodesk CAVE 2013 presentation and goes into great detail with some of the things you can do with the Maya camera.
Smoothing groups in Maya
Anyone who has used 3d Studio Max and then switched to Maya has always missed the use of Smoothing Groups. While Maya doesn't have Smoothing Groups, with a little bit of planning and work, we can achieve the same result for our low polygon models.
Getting Compositing Data from Bifrost in Maya 2015
Recently Autodesk announced Maya 2015 with that brought some massive updates to the application, one of them being the Bifrost Procedural Effects Platform. Bifrost was Naiad’s liquid simulation application that was incorporated into Maya...
Maya MEL Procedural Modeling for Artists - UIs
This tutorial is an introduction to building Graphical User Interfaces (GUI) in MEL for Maya 2010 and below. Maya 2011 introduces a new methodology for creating GUIs that will not be covered here. Well be going over proper coding for UIs, error handling, and well put together a very useful script that gives you considerable control over an objects pivot point
Maya Exterior Environment Creation - 1
This in-depth series focuses on the creation of an exterior scene in Maya. In day 1 we’ll start the project off by modeling our environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer!
Making a 3d Character In Maya
In this tutorial I will show you a method of creating 3d Characters using A/W Maya.
Create animated Logo using Particles in Maya
Particles are one of the most powerful and versatile tools that you can use to make your CG art more interesting, and many would agree that no one does particles better than Autodesk Maya. In this tutorial we will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice.
Creating A Missile Animation in Maya Using Instancers
In this tutorial we will animate a group of missiles being shot towards the sky using the 'Instancers' features in Maya. Play the animation below to see an example of what we are going to create in this tutorial. This is an intermediate level tutorial, you are expected to be familiar with the fundamental tools in Maya.