Maya PaintFX Hair: Getting Started
here I will show a little steps how I’m creating hair in Maya using PaintFX. This tutorial contains three parts, first understanding hair elements, second working with complete hair and third setup hair strokes.
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Creating cg hair in 3D is a difficult task, the most common approach uses geometry surface with texture mapping. There are a few disadvantages to this method, that makes it difficult to work with.
In this tutorial I create the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the hair
Fur and Hair are always tricky areas to attempt in 3D. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. In this workshop I want to illustrate my approach to adding hair and fur to a startled Easter bunny, and to do this I will be using xGen. xGen is Autodesk's new suite of tools introduced in the Extension release of Maya 2014.
how to use Xgen to create complex scenes within Maya 2015 looking at various practical examples. Xgen was initially seen in Maya 2014 extension release. It allows you to generate curves, spheres and custom geometry on the surface of polygons which can be useful to create fur, hair, feathers, or even populate landscapes with plants rocks and debris.
In this post I am going to share 5 useful maya tips that will help you to get around problems in maya faster. From very simple maya python commands and use of expressions, there’s something for all maya users.
With incoming new tools such as the Bifrost engine, it might be easy to forget that Maya still has a functioning fluid effects system that is still quite capable in maya respects.
Although much of what the Maya fluid system does can be taken over and created more efficiently with Bifrost, khalil khalilian shows how Maya fluids can still be relevant with visual effects work.
XGen is a really versatile tool in Maya 2016. As an arbitrary primitive generator, it can be used for scattering elements, or creating and managing things like grass, feathers, fur or hair. XGen has a full suite of grooming tools that you can use to art direct to exactly what you are looking for. Here, Michael Todd creates a complete fur groom on an animal, which shows off Gens unique and powerful workflow.
Learn some interesting things that you can do with Maya Booleans, including creating an animated metaball effect with the objects. Brent Forrest offers a look into working with booleans in Maya with some great tips, some of which may surprise you. Using booleans has long been a contested process in many 3D applications, including Maya.
Photoshop is an incredibly versatile application that is often used along side 3D applications. In this tutorial, we will show you how to sketch out an idea for a text effect, build up the idea in Photoshop, render it in 3D using Maya, and then how to add the finishing touches again in Photoshop. Let's get started!
In this tutorial we will see as it is possible to create shapes 3d, starting from an image. In this case we will try to model the mythical brand of Maya using NURBS curves CV to trace the profile.