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Moving camera on path while focusing an object
When setting up your cameras for your animation, you might find yourself wanting a camera to move slowly along some defined path while also remaining focused on a particular character or object. You might have tried to do this by keyframing the translation and rotation attributes of the camera; if so, you've probably noticed that it looks terrible. Fortunately, there is a reliable way to achieve this effect. In a nutshell, you need to lay down a curve in space for the camera to follow. Then, you tell Maya to attach the camera to that curve. Finally, you tell Maya to make the camera always point at a specific object. Let's walk through this process step-by-step.

How to Model a Low Poly Building for Games
In just 40 minutes model a new york style building asset, for such games as Grand Theft auto or Sim City.

Create a Nintendo Wii Logo in Maya
In this video tutorial, we will teach you how to make the Nintendo Wii logo in Maya. Hopefully you'll like it and manage to achieve great results after watching it

V-Ray for Maya and Gamma Settings
In this tutorial you'll learn how to adjust Gamma Settings in Maya using V-Ray.

Making of a Close-up Portrait
I will try to explain the techniques that I used to create this image. I will focus mainly upon the textures/shaders part.

Non Photo Realistic Shading in Maya
The non photo realistic shading effect here looks like the image below, it works in Maya by using a simple shading network, it can be setup easily via a script (nprs.mel) or manually.

PaintFX The Ultimate Hair Designer
Creating cg hair in 3D is a difficult task, the most common approach uses geometry surface with texture mapping. There are a few disadvantages to this method, that makes it difficult to work with.

Detailed Head Modeling - Maya tutorial
Ok. I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very well for me and hopefully you too

Head Texturing Tutorial in Maya
you will get a more successful results if you will try to model an original face with interesting features - curved nose, scars or strong ethnic elements could make your rendering interesting and believable.

Toon Bird Modeling Tutorial
We will start modeling from the body. Create poly sphere with 20 subdivisions along both axes.

Complete Beginners modelling translated
A beginners guide to starting out modeling in Maya, a simple primitive model which is far less complex than it really looks.

Texturing a polygonal head model
The following describes how I setup the UV's for my model in order to paint the textures.

Making a 3d Character In Maya
In this tutorial I will show you a method of creating 3d Characters using A/W Maya.

Modelling a head in Maya using Nurbs
In this technique we first create a low detail head by nurbs patch modeling then convert it to apolygon object, then we add detail to it

Character Creation in Maya
Welcome to my second tutorial. This one I will be sort of a guide how I go about modeling a head, I'm not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their.

The process of modelling a character
I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :)

Realistic Eye Modeling for 3D Characters
I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul". A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character

Stretchable IK Leg Modeling in Maya
This's tutorial will show you how to create stretchable IKsolver that can help you to create unusual character or whatever you want. You can apply this method to some of your works. This tutorial is just a guide to show you how to use constrain point and orient and I hope it will be helpfull for you

Realistic Ear Modelling
This tutorial is mainly aimed at those users with experience in polygon modeling.

Modeling a Foot in Maya
I won't explain every detail in the beginning, you can get to the state in the next image several different ways. For example like this: polygonal box modeling.

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