Create digital clock using html5 canvas
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Here are some examples of loading images to the HTML5 canvas. The first example loads a single image by creating a new Image object and adding the image onto the canvas once the image has loaded. The drawImage() method renders the image object onto the canvas.
To get the mouse coordinates relative to an HTML5 Canvas, we can create a getMousePos() method which returns the mouse coordinates based on the position of the client mouse and the position of the canvas obtained from the getBoundingClientRect() method of the window object.
This tutorial I wanted to create a simple digital clock with date and time, with the help of jQuery script and CSS3 for a little animation, there’s nothing hard enough to understand the various methods and use your creativity in the best of ways. This is just the beginning!
The clock doesn’t need a lot of HTML. This is because a large part of it, like the names of the weekdays and the code for the digits, is generated dynamically. Here is the markup that you need to have on your page to use the clock...
In the previous tutorial I showed you how to draw a line graph using the HTML5 canvas object. In this loosely based follow up tutorial I will show you how to send the canvas image to your server.