Create digital clock using html5 canvas
HTML5 Canvas Tutorial
HTML5 Canvas - loading images
Here are some examples of loading images to the HTML5 canvas. The first example loads a single image by creating a new Image object and adding the image onto the canvas once the image has loaded. The drawImage() method renders the image object onto the canvas.
HTML5 Canvas Mouse Coordinates Tutorial
To get the mouse coordinates relative to an HTML5 Canvas, we can create a getMousePos() method which returns the mouse coordinates based on the position of the client mouse and the position of the canvas obtained from the getBoundingClientRect() method of the window object.
CSS3 Digital Clock with jQuery
This tutorial I wanted to create a simple digital clock with date and time, with the help of jQuery script and CSS3 for a little animation, there’s nothing hard enough to understand the various methods and use your creativity in the best of ways. This is just the beginning!
Make a Digital Clock with jQuery and CSS3
The clock doesn’t need a lot of HTML. This is because a large part of it, like the names of the weekdays and the code for the digits, is generated dynamically. Here is the markup that you need to have on your page to use the clock...
Getting Started with the CAKE JavScript library
Send Canvas Content to Your Server
In the previous tutorial I showed you how to draw a line graph using the HTML5 canvas object. In this loosely based follow up tutorial I will show you how to send the canvas image to your server.
Place a digital clock on your Web page!
A Snazzy Animated Pie Chart with HTML5 and jQuery
Learn how to use the HTML5 canvas element, CSS3 and jQuery to create a gorgeous, interactive animated pie chart. Full code included for your own use.
Cut & Paste Blur Image effect
This Blur Image script lets you easily blur an image by varying intensities, either instantly or gradually. It uses the excellent StackBoxBlur script to power the effect, and works in all major browsers that support HTML5`s canvas element. The script works by replacing the original image you wish to blur with a canvas equivalent instead (dynamically added to the page following the image by the script), then operating on that canvas instead. In browsers that don't support the canvas element, the image is left alone.
Resizing and cropping images with canvas
Creating a 3D Animated Box HTML5 WebGL Photo Slideshow
We continue HTML5 canvas examples. I use WebGL technology in order to map a sequence of images on a rotating cube. Cube is not just spinning all the time, but also makes a little pause between images.
HTML5 Multimedia: Using Video with Canvas
Build an Image Editor With EaselJS, jQuery, and the HTML5 File API
Adding Mouse and Touch Controls to Canvas