Learn Flash CS4 animation: Classic Tween
With this easy tutorial, I will show you how to make classic tweens in Flash CS4. You are going to learn:
* What are Movie Clip symbols and how to make them
* What is the timeline
* How to make keyframes
* How to make your Movie Clip move, change size and more
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Learn how to put multiple classic tween on stage at the same time in Flash CS4
You will learn how to make animations in Flash CS4. You will see what are shape tweens, motion tweens and classic tweens, with many applications and variations of these basic animation techniques. If you follow through with these lessons, you will learn all that you need to start creating great animations in Flash.
In this Flash CS4 tutorial you will learn the basics of Flash CS4 animation. You will familiarize yourself with the Flash CS4 workspace and learn how to use the various tools in order to create a Flash animation.
This lesson will be the first in a series where all the animation techniques in Flash CS3 will be explained in detail. Motion tween animation is one of the most widely used in Flash, so it makes sense to begin with it. You are going to learn: How to draw a basketball using the great drawing tools available...
The following tutorial video shows you how to create a very basic classic tween and a shape tween. This gives you just the basics. You can be creative with how you use these two types of tweens when you are animating with Adobe Flash CS4.
Flash can create two types of tweened animation using timeline:
Motion Tween & Shape Tween Creation of Motion/Shape tween using timeline is the basics of Flash.Motion tween is nothing but tweening a Symbol's movement from one position to another.
To implement Motion Tween all that you have to do is, provide Flash with Symbol's initial position and the end position. Rest is taken care by Flash. Isn't it really simple.
Tutorial on how to create animation with Motion Tween and Shape Tween, two most used animation tool in Flash.
Motion tweening was introduced into flash as an alternative to more traditional methods such as keyframe animation, which was outlawed because of its limits and boundaries. Tweening for flash covered leaps and bounds because it allowed the user to use flash as an automation. When one would tween, flash would, in a sense, guess, or calculate the best position or appearance for each frame that the tween covered. This allows the user full control over what the tween's actions and appearances are without the mess and wasted time.
The basis of animation in Flash. Learn to create a movie clip symbol and to animate it, change the speed of your Flash movie.
In this tutorial you will learn how to move a ball from left to right using Adobe Flash CS4.