Collision Detection in Actionscript 3
In this tutorial you will learn how to detect collision using the hitTestPoint method in Actionscript 3.0.
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Learn how to make a basic maze game with collision detection. Collision detection is useful in many different game type scenarios and is easier than you might think. The Collision Detection ensures that the Blue Ball (or Player) does not cross the red lines of the Maze.
Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games. In this episode, provide interactivity/movement to hero based on mouse/finger position. Also understand different methods of detecting collision in games and write the logic of collision detection for this game.
This tutorial is written for those who, like myself, took a look at Flash 5's new collision detection feature and thought one of two things...
In this tutorial, we're going to learn how to create basic AS3 collision detection using the AS3 hitTestObject() method of the MovieClip class. Collision detection refers to the process of checking whether 2 or more objects are hitting each other - if parts or the whole of each object are occupying the same space on the stage (i.e. if they are overlapping).
Good tutorial for Flash programmers. Use the Pythagorean Theorem to generate collision physics in this bubble collision example. Learn how to program Flash apps in this tutorial. We will go through the creation of circle collision physics using Adobe Flash and Actionscript. Upon clicking on the stage a new circle with random properties will be created. You will learn Actionscript 3, as you build and program a simple bubble collision game demo.
Adobe Flash Tutorial: How to detect the collision between two movie clips.
Learn how to use hitTarget to detect collisions and how to make it work for your movies.
Welcome to the second of two tutorials detailing how to build Frogger for the Web and AIR on Android. In the previous part I talked about how to set up Flixel, change states and we built our first level for Frogger. Unfortunately there isn’t much we can do with our game without a player. This tutorial will cover the basics of movement, collision detection, managing game state and deploying our code to Android.
Here we are with the 3rd part this time well manage collision detection .
This tutorial covers including enemies and collision detection into the game from the previous two tutorials.