In this tutorial, I am going to show you how to simulate a realistic looking water movement in 3ds max. People used Reactor engine of the 3ds max to create water and other dynamic simulations but the Reactor has been removed since version 2012.The new Massfx engine doesn’t have the functionality to simulate water.
Mental Ray Water Surface
This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the ‘Ocean’ shader from the Lume Library.
Creating a Realistic Sea with Houdini Ocean
In this tutorial you'll learn how to create a realistic animated ocean surface in 3d Studio Max using the Houdini Ocean modifier, part of the free Houdini Ocean Toolkit (Hot4Max). Creating realistic waves and other water surfaces can be extremely difficult to achieve in 3D, but with the integration of this fantastic plugin, you'll be rendering out realistic ocean scenes in no time!
Vray water material
It is a basic Vray material tutorial, teaching you how to create realistic water material in Vray.
Ocean Water in 3ds max
In this tutorial you'll learn to create very realistic ocean water and waves in 3d studio max. A basic tutorial for making sea and ocean surface in 3ds max without plugins
3D Water - The Ocean
In this 3ds Max tutorial we're going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it's actually pretty simple (at least in 3ds max 2010) since the default settings work so well.
Want to quickly animate cool water effects? This is the tutorial for you! Learn how to create great surface disturbances that can interact with other objects in your scene - it has to be seen to be believed!
Object Interaction with Water with Reactor
In this tutorial split in two parts, we'll take a look on how we can simulate the interaction between a boat mesh anda water plane, creating the waves, ripples and particle splashes. We start on the 1st tutorial talking about Reactor rigid body and water dynamic, and a base particle setup done with ParticleFlow, in the 2nd part we'll finalize the setup with an animated boatmesh and we'll see how to approach to rendering of the particles.
Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 8
In this part of the series, we'll build the Tassimo's secondary water tank. Rather than modeling this from scratch, we'll re-purpose our already created outer water tank, and reshape it to fit our needs. You'll learn how to modify existing topology, copy and re-use polygons and create holes in various shapes. We'll also construct the system's water intake valve and adjust mesh proportions
How to depict water in motion
Water is transparent, but will refract light passing through it, distorting and reflecting the light in weird ways. It will reflect light from every direction and focus it, causing bright specular highlights as well.
Modeling and Texturing a Water Tower
In this 3d Max tutorial, I'll guide you through the process of modelling and texturing an old water tower model with UVing.
Create a Cool Ice Planet Of Zentar Prime
I created this scene in 3DS Max with some help of Photoshop. Ice planets are mostly made of solid ice, or freezing water with ice chunks or frozen land masses floating in the freezing water.
BlobMesh: Simulating Water
In this tutorial, you'll learn how to use BlobMesh, or metaballs as they are commonly called, to make a fountain of water. BlobMesh is a new feature of 3ds max 6 that's essentially metaballs.
Ragdoll and Reactor Water
Create a water object from the reactor toolbar in the top viewport and make the subdivisions to 50 x 50. Increase the Min ripple and Max ripple values to higher number, I choose 30 and 500 respectively. Turning on depth is not necessary for this tutorial but if you creating a wakes from a moving boat then its good that you enable the depth.
Boat Wakes in 3ds max
This tutorial will teach you how to create water wakes in 3ds max 6+, to simulate a boat moving through water.
Create realistic raindrops in 3DS Max
The whole effect can be broken down into three key parts: the falling drops of rain, the splashes as they hit the water, and the ripples that disturb the surface. When studying the surface of my pond, I noticed that quite a random mix of ripples and splashes was being created. I certainly couldn’t follow a single raindrop as it hit the surface, and created a splash and a ripple. This would make the process a lot easier in 3D as I could treat them as separate events without anyone really noticing.
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
Render Wireframe in 3ds Max Tutorial
This tutorial wasn’t basically just meant for rendering wireframe. We needed to create a series of Polygonal Water wave tutorials in Aftereffects and Photoshop. So for the purpose of the tutorials, we required 3d rendered polygonal water wave with wireframe. We thought it what be great if we bring that process in shape of a tutorial.
Creating realistic glass material
In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone else as well. Although this tutorial is based on 3D Studio Max, the same settings apply to many other 3D products.
How To Make A Realistic Wooden Box
How To Make A Realistic Wooden Box in 3ds Max. This Tutorial is a modeling tutorial of how to model a realistic wooden box. If you ever wanted to make a wooden box realistic like one in a where house, this is the right tutorial.