Modeling an offroad tire + rim
Modeling Car Tire
Learn how to model a tire with threads. You'll have to know some basis of Rhino. But still easy to follow.
Modeling a whell rim
How to model a BBS LM rim. During this tutorial, it is a very simple tutorial, which can be followed by any beginner because I have made a lot of images to help you to understand how it works. Below you have the reference image that we are using...
Modeling Car Rim
This tutorial will show you how to model car rim. This is a beginner mag wheel tutorial, time required for finishing is about an hour.
See how you can create a rubber tire in 3D studio max,and learn the steps of its process. For both computer and cars fans this is an excellent opportunity you`ve been waiting for. Create a rubber tire by following the steps given in this 3D studio max tutorial and bring it together with your own sense of creativity.
Making of 3d Virtual Beer
In this tutorial we will cover the following topics...
Modeling the Bottle
Modeling the Bottlecap
Modeling the Label
Modeling the Lemon
Modeling the Salt Shaker
Modeling the Waterdrops
Lighting and Rendering
3ds Max tutorial: Learn the texturing techniques by texturing a car tire.
How to model a 3D car tire
This tutorial will show you how to model a 3D tire. To model a tire in 3ds Max is not hard either. Creating the model in 3ds Max starts out as a Cylinder object, and is modeled in low polygon mode with tight edge loops. A TurboSmooth modifier is applied, and the hard edges keep their shape. Only one half of the model is worked on. Then a Symmetry modifier is used to mirror both halves together. The wheel hub polygons are Detached as Elements. Then in Mental Ray, the rubber and chrome materials can be applied and rendered. This 3D graphic can be seen up at the top right.
Making tire treads
3ds Max tutorial: Make a tire which looks real by making its treads.
Modelling a Duck in 3ds max
This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier and Meshsmooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling seems to be the standard for character modeling. I think that polygon.
Female Body Modeling: Part 1
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts.
Body Modeling - Modeling with Meshsmooth
Modeling with Meshsmooth: This article gives a basic overview of how I created my 3D anime character.
Female Body Modeling: Part 3
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this final part learn how to attach the model parts and how to give detailing to some areas.
Box Modeling Awesomeness!
In this tutorial to learn how to begin modeling a face with the box modeling method.
In this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3dsmax . We focus on the basic shape and got deeper by manipulating vertex and edges using poly modeling. After we will create a basic scene, materials in Mental Ray and lighting which we will use by the final render. At final we will get in touch with some post production Photoshop.
Female Body Modeling: Part 2
These video tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this second part learn how to model the detailed hands and foot.
Modeling and Rendering of a Mercedes S600
This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.
Prop Modeling Project 1 - Table Modeling: Movie 1
Welcome to the first project in the 'Prop Modeling 101' series. This series is aimed at beginners and those new to modeling in 3dsmax. In Part one of our first project, we'll walk through the entire process of building a simple table prop. We'll go through the modeling process in depth, and discuss a variety of different techniques and tools we can use to create our model. We'll also go over the use of proper topology when cutting holes in surfaces and through objects. As well as building detailed screws and mapping high poly geometry.
Polygon Modeling: 2 - Vertex Sub-Object
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Mapping, Unwrapping and Texturing
In low-poly modeling, unlike high-poly modeling, the little details are added with texture work instead of modeling. Before a model can be textured it has to be "prepared" for texturing first, in other words it need to be UVW mapped and unwrapped.
A very high quality detailed modeling tutorial that start from a sketch and conclude with a finished 3d head model made by me. This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software.