In this tutorial we'll explain how to make 3 realistic metal materials (steel, gold and chrome) without using any additional plug-ins.
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In this tutorial I will describe my workflow for a pretty typical metal plate wall (that is a bit sci-fi). I will use 3DS Max and Photoshop to create this material. The metal type will be a pretty matte metal surface with some weathering and paint applied, you can apply a cube map reflection on such materials but I strongly recommend to use one with very blurred details or even better, if your engine supports it, use one of the lower mipsteps in one with crisp details.
This tutorial will be focused on teaching the basics of using and creating materials in 3ds Max. To begin, the main thing that I want to express is that in order to discern materials in a 3D scene, you have to have lighting. You can’ simply avoid this step. You should have at least a basic lighting rig setup that comes close to the scene that you will be using. How else will you be able to tweak the parameters of the materials if you do not know how light is affecting your object?
Enter here and enjoy the moments of upholstering the furniture in 3D studio max. Upgrade your knowledge of adding materials to your objects. Make chairs and tables in 3D studio and bring it up to higher level by adding different materials on them.
Applying and rendering Mental Ray Materials for 3ds Max is easy once you finish reading this tutorial. You will learn the fundamentals of Mental Ray and Standard Materials that you can apply on your models.
How to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects
In this tutorial we'll be making a brushed metal. It will focus both on the procedurals used and on the Raytrace material together with Shellac in 3ds max.
In this tutorial I will show you the basics of Multi/Sub-Object materials, a feature that allows you to map different materials on a single object.
In this 24 min tutorial, you will learn how to tear the metal through bullets or any object using particle flow in 3ds Max. Dont forget to rate and comment. Hope you will like this video tutorial.
When designing an identity and brand materials for a client, good presentation is crucial! In the second and final part of his 3Ds Max tutorial learn how to light, apply materials to and render the models we previously created in Day 1, before completing post-production within Photoshop.
An easy-to-follow, beginner oriented, tutorial that will help you assign multiple, distinct materials to a single object. This can prove to be useful when dealing with large objects, that feature multiple sub-elements.