Mesh Modeling 2 of 3

In this second part of my mesh modeling tutorial, we'll bring the knowledge picked up from the first part to use inside Max.

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Mesh Modeling 1 of 3
In this tutorial I will explain the techniques and concepts behind mesh modeling as I do it. It will be from the basics and up, so that even a beginner can get the hang of it.


Prop Modeling Project 2 - Wine Barrel Modeling
For the second project in the 'Prop Modeling 101' series, we'll start working on a detailed wine barrel model. In part one, we'll start out with a basic primitive shape and use modifiers to quickly shape it into a base mesh for our barrel. Once we have the correct shape made, we'll look at a way we can break it up into separate boards. We'll discuss different techniques to use when working with high poly geometry verses low poly geometry. We'll cover mesh clean up and discuss some tips on getting everything into quads. We'll also cut a hole through the side of the barrel, add a plug, lid and bottom and finish off the wooden portion of our barrel off by UV mapping everything.


Making of 3d Virtual Beer
In this tutorial we will cover the following topics...

Modeling the Bottle
Modeling the Bottlecap
Modeling the Label
Modeling the Lemon
Modeling the Salt Shaker
Modeling the Waterdrops
Texturing
Lighting and Rendering


Modeling Hair Dryer
In this tutorial I am going to model a hair dryer in 3ds max. In this tutorial we learn about mesh smooth and edge usage in mesh smooth. Ok, then let’s star


Mesh Modeling 3 of 3
Here's some tricks when it comes to mapping your model.


Speed Modeling a Head in 3ds Max 2010
In this video author shows us a "speed modeling" of a head, starting from a plane. This technique is especially useful when you have a good reference and your model in mind, because you can go directly to the final mesh and define each element of the face and its topology.


Modelling a Duck in 3ds max
This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier and Meshsmooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling seems to be the standard for character modeling. I think that polygon.


Female Body Modeling: Part 1
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts.


Character Modeling: Specular Map Painting
I have decided to take the initiative and create a small tutorial on visualising specular values on a ZBrush mesh. Mudbox 2009 will have this, too, but I want to demonstrate how to see different specular values that will look proper in a renderer, such as Mental Ray.


Making a Sideshow Bob
Conceptualization is most important. because at this moment we are very clear that what we are going to construct... soon to pass the modeling and to be constructing mesh base on the concept, is something as well as one devises in a design project. If you dont have this, you dont have nothing.. Definitively it not going to work... the idea is the Motor of all project and without this, believe me not going to arrive at any port. It is here where all the questions, are answered.


Body Modeling - Modeling with Meshsmooth
Modeling with Meshsmooth: This article gives a basic overview of how I created my 3D anime character.


Female Body Modeling: Part 3
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this final part learn how to attach the model parts and how to give detailing to some areas.


Box Modeling Awesomeness!
In this tutorial to learn how to begin modeling a face with the box modeling method.


Modeling firelighters
In this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3dsmax . We focus on the basic shape and got deeper by manipulating vertex and edges using poly modeling. After we will create a basic scene, materials in Mental Ray and lighting which we will use by the final render. At final we will get in touch with some post production Photoshop.


Female Body Modeling: Part 2
These video tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this second part learn how to model the detailed hands and foot.


Modeling and Rendering of a Mercedes S600
This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.


Modeling A Retro Sci-Fi Female Character
This 3ds Max video tutorial is the first part of a larger tutorial that will encompass creating a female mesh in the style of a retro Sci-Fi character.


Making A Toon Character Called Geoff and His Rig
This is a tutorial which covers the basics of modeling and rigging a toon character. It doesn't go into much detail and it is definitely the quick and easy method for fast results. It's for the intermediate user and assumes knowledge of edit mesh editing and the 'modifier stack'


Prop Modeling Project 1 - Table Modeling: Movie 1
Welcome to the first project in the 'Prop Modeling 101' series. This series is aimed at beginners and those new to modeling in 3dsmax. In Part one of our first project, we'll walk through the entire process of building a simple table prop. We'll go through the modeling process in depth, and discuss a variety of different techniques and tools we can use to create our model. We'll also go over the use of proper topology when cutting holes in surfaces and through objects. As well as building detailed screws and mapping high poly geometry.


Polygon Modeling: 2 - Vertex Sub-Object
In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.