Human body modeling
Modeling Human Body
In the next 20 minutes you'll learn an easy way to model a human body. We're going to use box modeling technique (with meshsmooth).
Female Body Modeling: Part 1
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts.
Female Body Modeling: Part 3
These tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this final part learn how to attach the model parts and how to give detailing to some areas.
Female Body Modeling: Part 2
These video tutorial will cover the female body modeling from setting up the references, low poly body modeling, hand and foot modeling to completion. This video series is divided in 3 parts. In this second part learn how to model the detailed hands and foot.
Head modeling - Video tutorial
Human Body Modeling Video Tutorial: In this part I'll teach you how to model the head using 3ds max.
Human hand modeling
Character Modeling Tutorial: In this tutorial Learn how to model human hands in 3ds max.
Human feet modeling
3ds max character modeling tutorial: Learn how to model human feet in 3ds max.
Polygon Modeling: 7 - Car Body
The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire'cockpit', mirrors etc. are all loose parts.
Body Modeling - Modeling with Meshsmooth
Modeling with Meshsmooth: This article gives a basic overview of how I created my 3D anime character.
Human Ear Modeling
In this tutorial we are going to learn how to model an human ear using a reference image.
Human Hand Modeling
In this tutorial we are going to learn how to model an human hand using a reference image.
Human Face Modeling
In this tutorial we are going to learn how to model an human face using an reference image.
Making of 3d Virtual Beer
In this tutorial we will cover the following topics...
Modeling the Bottle
Modeling the Bottlecap
Modeling the Label
Modeling the Lemon
Modeling the Salt Shaker
Modeling the Waterdrops
Lighting and Rendering
Human Foot Modeling
In this part of the tutorial series we are going to learn how to create a human foot. I hope you’re enjoying these tutorial series and have learned something new.
Low polygon head modeling
3ds max character modeling tutorial: In this tutorial how to create low poly human head models.
Mp3 Player Modeling
Part 1 - Modeling the Mp3 Player
Hi guys. Finally i finished the first part of this tutorial. Today i will show you how to create an Mp3 Player using 3ds Max 2011. In this first part i will only cover the 3d modeling process of the Mp3 Player's body. In the next parts we will learn how to make the earphones, create materials, texture the screen and make a studio setup.
3ds max head tutorial using Spline Cage
Modeling the human head / skull in 3ds Max is not that hard to do. This tutorial will teach you the basics of Spline Cage modeling of a human skull using background pictures in 3ds Max. The process is the same for modeling a head. Draw a Spline using the Line tool. Make rough front and side outlines, and start building the Spline Cage using the Refine Connect tool. Then apply a Surface modifier to add skin to the skull. After the half mesh is complete, convert the object to an Editable Poly for further refining. Make a Clone Copy of the half mesh and Weld the two halves together to make one object. Add a Shell modifier to give inner thickness to the object. Finally, Extrude the teeth poly's out a bit, and add a TurboSmooth modifier.
Human Eye Modeling
With todays polycounts, moveable eyes have become commonplace. But because they are relatively new, and not everyone has experience creating them, alot of people find it hard to figure out the best way to approach them.
Modelling a Duck in 3ds max
This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier and Meshsmooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling seems to be the standard for character modeling. I think that polygon.
Creating a Human Face in 3DS MAX using NURMS
In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching,.