This tutorial will show you how to build a simple room that's a clean mesh and minimises texture errors so with all my other tutorials we can actually get a scene to put the furniture into.
Thank you for taking the time to report an issue.
What's wrong... Please write below.
Today we will learn how to model Living Room furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let's move on.
In this tutorial we are going to learn how to create a Baby Room.
I'll try to show you the process of making the "Tree Room" image using 3ds max
I decided to write a little article about how I created my interiors. We will look thought the process of rendering one of my last works with super lighting and gorgeous composition that I made in mental ray: “Living Room”
This is another tutorial about interior design. From this tutorial you will learn how to create a Room for kids. We will not be creating to many details, only the important parts as you see above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let”s move on.
Introduction to Vray rendering. How to download the Demo. How to purchase Vray. How to install Vray. Basic Vray settings. Create a Vray light room. Also Vray materials, and Camera setup for rendering.
Hello everyone, from this tutorial you will learn how to model Bathroom furniture. You will also learn how to create a basic room with illumination.
In this tutorial we will model a living room wall and get again a bit closer to the final scene which would be an interior render merging all our model did before. This part of furniture is very popular and you can basically find it everywhere and it’s used for placing the TV or any electronics inside the living room. As by other tutorials we will start by placing our reference objects inside our scene. For this tutorial i choose three different images where one of them is the primary one and from the two other we will grab a part of the shelf design. After placing the reference images we will start the modelling process by choosing the right primitive to start, in our case it’s a box. Using the poly-modelling technique we will start to edit the geometry and transform the simple box into a model which look replicates the one on the reference image. We will also model some extra details just to be sure to be able to use the model also by close shots and also bind some parts together to move and rotate simultaneously while opening or closing the front door on the shelves.
The main purpose of this tutorial is to show some very basic principles of lighting in the 3DStudio MAX. This tutorial we a look at creating some basic daytime lighting using outdoor light to light an interior scene.
Dear Architects and interior designers, this is one of my tutorials about the illumination of a room which is illuminated by sunlight coming through a window.