Thinking Particles: Volume Breaker Node
This video tutorial will show you how to fracture surfaces using Thinking Particles by utilizing the volume breaker node.
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In this advanced level tutorial you'll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects.
This tutorial will show you a quick and easy way to set up a ground breaking scene using Thinking Particles in 3ds Max.
In this tutorial we learn to setup diverse types of particles systems, attach it to Glu3D and deflectors, also a special link of geometry. All this, in a nice scene of a dancing teapot that get dirt!. The particularity of Glu3D its the ability of use liquid simulations with external particles using his PWrapper plugin. This mean that we don't use the internal calcules of Glu3D, but the "geometry creator" with standard particles systems.
This tutorial requires 3dsmax 2009 or 2010 and the plugin “Ctrl.Ghost” which allows you to control Irradiance Particles and Importons. Irradiance Particles (IP) and Importons are a hidden feature of Mental Ray 3.6. IP and Importons are similar to other GI techniques like Final Gathering.
In this video I’m sharing with you guys the TP tool I used to demolish my road, I will explain all of its aspects the process, the interface and the build of it.
In this tutorial we learn to setup diverse types of particles systems, attach it to Glu3D and deflectors, also a special link of geometry. All this, in a nice scene of a dancing teapot that get dirt.
In this tutorial, I am going to show you how to create a basic smoke effect in 3ds max using particles. This tutorial involves setting up the particle system and creating the smoke material for the particles. Here is the preview of the effect that we are going to create...
Learn to create very customized particle systems 100% within 3ds max. In this tutorial you will learn how to form particles into customized shapes and control how they behave between actions.
As you may know, when you get a grasp on particles in CG, the possibilities of what you can accomplish are nearly limitless. In this 3ds Max based Particle Flow tutorial, you will learn an easy method of dispersing a logo into particles using materials.
In this video tutorial I will show how you can export particles from simulation of realflow (using Hybrido solver) for Krakatoa renderer and import inside 3DS Max for render it without problem. I show also some little aspect of Krakatoa and PRT Loader.