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3D model chessboard

3D model chessboard
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So, now in this tutorial we are going to teach you how to model a chessboard.
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how to rig a robot

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I will show you how to bake the texture from the high poly model. Why are we baking the textures and not using the high poly model directly ? Well, after this process we will have the reflections and details from the high poly model on the low poly model. This how game models are created, when you see all those amazing details from every objects know you will know that the obect is a low poly model with some baked textures from the high poly model. Don’t forget that you cand add how many details you want on your mesh. I added just a few because I want to show you how it works .
 

Mechwarrior robot modeling tutorial – Daishi (low poly model) - 1

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In this tutorial I will show you how to model a mechanical warrior (robot). In this part I will show you how to model the lowpoly version of this model and in the next part I will teach you how to unwrap it , to add some texture and to make it ready for the next generation games.
 

Rendering in KeyShot

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I create this scene during my lunch time and there's no time to model anything, so I just import a nice car model into KeyShot. To do this, I just click Import and use the default setting as in the image here. KeyShot supports a lot of 3D formats, though I prefer to export model files in an FBX or OBJ format, or use the plug-in in 3ds Max that exports the model straight to KeyShot as a BIP file.
 

How to model a 3D car tire

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This tutorial will show you how to model a 3D tire. To model a tire in 3ds Max is not hard either. Creating the model in 3ds Max starts out as a Cylinder object, and is modeled in low polygon mode with tight edge loops. A TurboSmooth modifier is applied, and the hard edges keep their shape. Only one half of the model is worked on. Then a Symmetry modifier is used to mirror both halves together. The wheel hub polygons are Detached as Elements. Then in Mental Ray, the rubber and chrome materials can be applied and rendered. This 3D graphic can be seen up at the top right.
 

Mechwarrior robot tutorial: Baking the maps and create the texture - 4

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This is the 4th chapter and now I will show you how to bake the texture from the high poly model. Why are we baking the textures and not using the high poly model directly ? Well, after this process we will have the reflections and details from the high poly model on the low poly model. This how game models are created, when you see all those amazing details from every objects know you will know that the obect is a low poly model with some baked textures from the high poly model. Don’t forget that you cand add how many details you want on your mesh. I added just a few because I want to show you how it works . And by the way, you need to know a little bit the basics of Photoshop because I will not explain how to make the texture.
 

Making of Ghostbusters EctoBeetle

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As you can see, this car has too many details, especially the roof gadgets (what would be the most important thing in this work). First, I exported the beetle model from 3dsMax and imported it into Rhinoceros (3ds file – mesh model), to use the roof and side curvature as reference to model all the parts.
 

Exporting 3D Max Models Into Unity 3D Engine

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We will use already created model of the building for this tutorial. Our model was done in 3ds Max and prepared for render with V-ray. Unity 3d is not able to recognize textures of such scene, so we need to optimise model and switch to scanline materials for integration into unity 3D.
 

Modeling interior lamps

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In this tutorial we will model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. Starting from a primitive cylinder in 3DsMax we will shape the model using editable poly to a lamp. Using similar technique we will model a detailed model of a bulb including the wires inside. Using subdivision and smooth modifier we will achieve smooth and without failure our models.
 

Model the Ironman Helmet

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The principle is the same, the key is to "Tighten the Edges" to create that fantastic highlight catching edge fillet effect when the 3D model is subdivided. In an ideal world, the perfect 3D model is one which edges are all sharp fillets thereby allowing it to catch perfect highlights everyway it turns.
 

Modeling a Volk rim

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In this tutorial Andrei Cornea will explain you how to model a Volk racing wheel in 3DS Max 2012. We will use a blueprint of this rim. So, in a short resume you will learn how to model a rim and also how to model a rim using a blueprint.