Vray Metal material tutorial
Learn how to create 3 types of metal material in Vray and 3ds Max! In this lesson I’ll go over some basic parameters such as IOR value, reflections, glossiness, BRDF, falloff and subdivs. You can download the scene file from the link below.
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In this tutorial we are going to create an aged metal material in Vray. This can be useful to any metal statue creations you are planning to design. Open Material editor. apply VRayMtl to one of the free sample slots. Name it as you wish. I chose Aged Metal...
It is a basic Vray material tutorial, teaching you how to create realistic water material in Vray.
Basic Vray material tutorial, learning you how to create realistic plastic material in Vray.
In this tutorial we are going to create a chrome material in Vray. We will start by creating a chrome effect, and then we'll try to add different colors to it's chrome. We'll end this tutorial by making a rainbow chrome material. Make sure you are using Vray as your render engine. Once you've learned the technique, you can do it in other render engines as well.
Polystyrene foam is almost similar to plastic material which contain lots of small balls. Here we are going o create this material. Make sure you are using Vray as your render engine. Open Material editor. Apply VRayMtl to one of the free sample slots. Name it as you wish. I chose Foam...
Making tinfoil material in Vray is not difficult. It is just a Chrome material. But it will be a little tricky when you need to create a crumpled tinfoil. In this tutorial, I am going to show you a way to create procedural crumpled tinfoil. Make sure you are using Vray as your render engine...
Learn how to create 3 types of glass material in Vray and 3ds Max! In this lesson I’ll go over some basic parameters such as IOR value, fog, glossiness, effect shadows and subdivs. You can download the scene file from the link below.
In Part - II, we will: Create chrome shader using V-Ray Material. Set VRay Lights to illuminate the setup. Specify the test and final settings for the VRay renderer.
In this tutorial I will describe my workflow for a pretty typical metal plate wall (that is a bit sci-fi). I will use 3DS Max and Photoshop to create this material. The metal type will be a pretty matte metal surface with some weathering and paint applied, you can apply a cube map reflection on such materials but I strongly recommend to use one with very blurred details or even better, if your engine supports it, use one of the lower mipsteps in one with crisp details.
Read the simple tutorial on creating neon lights in 3ds max using vray material and renderer.